Mummies Mask Online

consumables rules

basic definitions

Combat consumables are items that you use in combat
that can break or run out(alchemical items)

Delicate consumables are items that can break easily
or deteriate over time ( glass,
food rotting)

Hardy Consumables are consumables that are harder to
use up or last longer (masterwork ammo, trail rations)

Consumption roll a roll made after a set amount of
time (ussually daily or long rest) to see if you have
less of that item available.  The roll is
a single die of the apropriate type and on a 1 or 2
the die type drops one level.  The die
types are in highest to lowest. 1D12 1d10 1d8 1d6 and 1d4.  If a 1 or 2 is rolled on a 1d4 you are out of
that item and need to scratch it off.

Replacing purchasing, foraging or
crafting an entire new set of items.
This is used if you run out of an
item. Replacing/purchasing an item set above the max die showed on the table
costs double for each die bump

Replenishing buying, foraging or crafting replacements
increases the existing die type 1 step and is generally easier or more cost
effective than replacing but can not be used if you
have run out of an item.

The following table lists the avg. gold cost to replace /aquire a new set of items

Cost/skillcheck table

ITEM

Frequency

Cost

Check DC

Combat Consumables

End of every combat

5gp for 1d6, 10gp for 1d8 and 20 gp
for 1d10

10+ for 1d6, 15+ for 1d8, 20+ for 1d10

Delicate combat consumables

End of every combat

5gp for 1d4, 10gp for 1d6 and 20 gp
for 1d8

10+ for 1d4, 15+ for 1d6 and 20+ for 1d8

Hardy Combat consumables

End of every combat

20 gp for 1d8, 30 gp for 1d10 and 50 gp for 1d12

15+ for 1d8, 20+ for 1d10 and 25+ for 1d12

Non Combat Consumables

Every Long Rest or Day which ever
is shorter

5gp for 1d6, 10gp for 1d8 and 20 gp
for 1d10

10+ for 1d6, 15+ for 1d8, 20+ for 1d10

Delicate non combat
consumables

Every Long Rest or Day which ever
is shorter

5gp for 1d4, 10gp for 1d6 and 20 gp
for 1d8

10+ for 1d4, 15+ for 1d6 and 20+ for 1d8

Hardy non combat consumables

Every Long Rest or Day which ever
is shorter

20 gp for 1d8, 30 gp for 1d10 and 50 gp for 1d12

15+ for 1d8, 20+ for 1d10 and 25+ for 1d12

The following table is the cost/Skill DC to replenish an
existing item of that type

Item

Cost

Check DC

Combat Consumables

3gp per die bump

13+ per die bump

Delicate combat consumables

4gp per die bump

14+ per die bump

Hardy Combat consumables

10 gp per die bump

16+ per die bump

Non Combat Consumables

3gp per die bump

13+ per die bump

Delicate non combat
consumables

4gp per die bump

14+ per die bump

Hardy non combat consumables

10 gp per die bump

16+ per die bump

Comments

Some examples of each

combat consumables: a rrows, bolts
Fragile combat: holy water vials, blow gun darts
hardy combat. Masterwork, shuriken, throwing knives (they occasionally break)
Non combat: perishable food, water skins, feed for mounts no grazing
Fragile non combat: raw food, wine, booze (unless your a teetotaler)
Hardy non combat: trail rations, water barrells, feed for mounts w/grazing

consumables rules
raylyynsedai seriphim84

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