Flavor for the campaign

OK so there are dark campaigns full of horrible things and there are light hearted almost comical campaigns…. this is neither I think the best way for me to describe it is in one word. Pulp. outside that let me let the good folks at paizo tell you a bit more


Welcome to the Mummy’s Mask Adventure Path! This Adventure Path, set in the nation of Osirion—Golarion’s answer to the wonder and mystery of our own real-world Egypt—is full of everything you’d expect: ancient sand-choked ruins, dusty tombs, majestic pyramids, enigmatic sphinxes, and of course, mummies!

Osirion has always been pretty popular, and was one of the first regions in Golarion to be detailed. Besides being one of the original factions for Pathfinder Society Organized Play, Osirion was the subject of one of the first Pathfinder Player Companions, Osirion, Land of Pharaohs, as well as the setting for two Pathfinder Modules: J1: Entombed with the Pharaohs and J4: The Pact Stone Pyramid, both written by Michael Kortes. Later, Dungeons of Golarion, Lost Cities of Golarion, and Lost Kingdoms, all in the Pathfinder Campaign Setting line, detailed more of Osirion’s history and key locations.

This brief history is really just a roundabout way of saying that I’ve been a big fan of Osirion since the beginning. I absolutely loved Entombed with the Pharaohs when it came out, and when I was fortunate enough to make it to the final round of the inaugural RPG Superstar competition back in 2008, I knew I wanted to set my proposed adventure in Osirion. I really wanted to write a sequel to Entombed with the Pharaohs, and while I couldn’t just come out and say that my adventure proposal (entitled Twilight of the Phoenix) was a sequel, I did my best to hint at exactly that in my 2,000-word pitch Twilight of the Phoenix didn’t win RPG Superstar 2008 (that honor went to Leandra Christine Schneider’s Clash of the Kingslayers), and Michael Kortes’s official follow-up to Entombed with the Pharaohs, The Pact Stone Pyramid, was published later that year, but I never gave up hope that one day I might get to play in the sandbox of Osirion. Fast-forward to 2013 when we were deciding on the next Adventure Path after Wrath of the Righteous, and Osirion was a no-brainer.

Mummy’s Mask is not a sequel to Entombed with the Pharaohs and The Pact Stone Pyramid, nor is it Twilight of the Phoenix finally seeing the published light of day, but it’s a spiritual successor to them. The same themes in those modules that prompted me to propose Twilight of the Phoenix influenced me in outlining Mummy’s Mask, and the writers of the six adventures to come are certainly no strangers to those early works about Osirion either.

That being said, Mummy’s Mask doesn’t cover the same ground as Entombed with the Pharaohs and The Pact Stone Pyramid. Neither the Four Pharaohs of Ascension nor the Dominion of the Black appear in Mummy’s Mask. The Aucturn Enigma is just one small piece of Osirion’s mystery, and with more than 8,000 years of history, this land of pharaohs has a lot more stories to tell. Instead, we decided to take a more pulp approach to this Adventure Path, and tell a story that wouldn’t be too out of place in the Universal Mummy movies (both the original, starring Boris Karloff, and the 1999 remake and its sequels), the Egyptian novels of H. Rider Haggard, or even the Indiana Jones films. This is an Adventure Path all about exploring and looting forgotten tombs, facing mummies and sphinxes and other guardians of Osirion’s past, and contending with an undead pharaoh from long ago returning to claim his ancient throne!

Pick up your torch, grab your crowbar, put on your scarab of protection, and get ready. It’s dark and dangerous in Osirion’s tombs, so watch out for mummies

Rob McCreary

so to reiterate Pulp. you are playing the star roles ina bad ass movie of epic proportions.. what does this mean. well it means I want you to ham it up in RP. I want you to cinematicly Describe your awesome attacks. I want you to make the story fun both to play and to tell all our other gamers about. making them jealous they are not playing it. I want to hear the wailing and nashing of teeth to let them join our game. and most importantly I want the Dram to be at a minimum. to help this I am going to Quadruple my efforts to never say no. I want you all to call me down when i do. this does not mean i will say Yes to everything. but It does mean i will do my utmost to find a compromise to help make the story epic for you.

It also means Fail Forward is a big rule. just cause the D20 dice gods hate you (looks at Brandon) does not mean you can not impact the story in an awe inspiring way. it is also why i have put the Fate mechanic in instead of Icons. I want you to feel like you are the masters of the story. I am here to only provide the twists, and conflict intrinsic to a good Pulp story.

So lets make Awesome!

Flavor for the campaign

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